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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

GeeShizzle MacCloud
129
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Posted - 2012.05.02 19:00:00 -
[1] - Quote
Wey'oun wrote:CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones?
wey, only drones, not fighters/bombers |

GeeShizzle MacCloud
132
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Posted - 2012.05.02 21:59:00 -
[2] - Quote
well people r talking about having a negative feedback loop in FW to stop 1 sides total dominance, how about something to do with the time it takes to conquer a station dependant on the amount of territory the faction has in the low sec regions.
ie.. faction A has 3/4 of the space and faction B has 1/4. it takes faction A 25% longer to capture an outpost and takes faction B 25% less.
an idea anyway, but it does tend to lead a FW > stalemate. maybe along with the positive feedback loops could provide a bit of stability for the underdogs without pushing FW towards being at 50:50. |

GeeShizzle MacCloud
132
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Posted - 2012.05.02 22:06:00 -
[3] - Quote
CCP Goliath wrote:Really sorry for the delays folks. There are some very long running updates that caught us by surprise. Still, best to catch it now than run into the issue unprepared on TQ!
very true bro! quality over quantity! |

GeeShizzle MacCloud
132
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Posted - 2012.05.02 22:13:00 -
[4] - Quote
CCP Goliath wrote:We really don't have one right now. If anyone is awake when these updates finish they may be kindhearted enough to start up the server. It might start on its own. We might start it tomorrow morning. Let it be known though, that this is all the fault of CCP ScapegoatGäó and all rage should be directed there 
ahhh CCP ScapegoatGäó - the Icelandic Pi+¦ata =) |

GeeShizzle MacCloud
132
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Posted - 2012.05.02 22:29:00 -
[5] - Quote
holy functional servers CCP Batman! |

GeeShizzle MacCloud
132
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Posted - 2012.05.03 00:57:00 -
[6] - Quote
noticed some minmatar models dont show up in the hangars eg cheetah and scimitar for me.
i see where the new Inventory UI is going but theres some discrepancies eg:
Ships tree only shows assembled ships names and when they are shown you dont know what they are so u have to cycle through them all. Yes you can right click and open in a new window for a more traditional form but doing this all the time is tedious. normally accessing and moving ammo and drones into your active ship is a lil confusing cause your active ship doesnt appear on the ship list to right click and open cargo/dronebay etc...
Bombers are AWESOME!!! but the bomb launcher animation shouldnt retract in warp... cause 90% of bombs are dropped straight after exiting warp... and the bomb isnt there when you launch typically. Had a few issues with launching bombs ant them traveling infinitely for 100's of km's (all the way off grid)
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GeeShizzle MacCloud
132
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Posted - 2012.05.03 01:23:00 -
[7] - Quote
GeeShizzle MacCloud wrote:
i see where the new Inventory UI is going but theres some discrepancies eg:
Ships tree only shows assembled ships names and when they are shown you dont know what they are so u have to cycle through them all. Yes you can right click and open in a new window for a more traditional form but doing this all the time is tedious. normally accessing and moving ammo and drones into your active ship is a lil confusing cause your active ship doesnt appear on the ship list to right click and open cargo/dronebay etc...
wait... im being dumb... :P
although personally i still think this stands:
GeeShizzle MacCloud wrote: Bombers are AWESOME!!! but the bomb launcher animation shouldnt retract in warp... cause 90% of bombs are dropped straight after exiting warp... and the bomb isnt there when you launch typically. Had a few issues with launching bombs ant them traveling infinitely for 100's of km's (all the way off grid)
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GeeShizzle MacCloud
132
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Posted - 2012.05.03 01:43:00 -
[8] - Quote
Shade Millith wrote:Ok, missiles look cool, but on my system are dropping my FPS to half every time I fire.
My biggest issue right now is this Tracking Disruptor now affecting Missiles. As it currently stands, missile users have no possible defense against this.
If this is so, then missiles need a script for Tracking Computers to decrease our missile explosion radius. Otherwise this is a massive kick in the teeth to missile weapons.
ecm and sensor dampening, as missiles especially heavy missiles have a long optimal compared to other weapon types. |

GeeShizzle MacCloud
134
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Posted - 2012.05.03 14:39:00 -
[9] - Quote
lol @ the people not 'getting' the new inventory system btw.... tho took me a moment to realise it was essentially this
fyi i dont run vista64 :S tell tale signs of microsoft garbage left after updating to the good stuff! |

GeeShizzle MacCloud
134
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Posted - 2012.05.03 15:04:00 -
[10] - Quote
In Null Sec being denied docking rights covers all reds AND neuts! the docking rights changes being proposed for FW denies only the warring factions militias.
If you're concerned about getting your stuff out of a station you cant dock.. ask your corp directors to put up a POS in system close to the undock allignment of the station in question and get the corp to blue up neut alts that can fly said ships... undock and warp ur ships to the pos to collect later.
the ability for neut alts to have access is a very very VERY big difference to Null Sec. if you have stuff trapped in a null sec conquerable station you have no idea how many hoops u have to jump through to get access to them, its definitely a hell of a lot more that are a hell of a lot more involving than the ones proposed for FW.
Another thing... 24 hours isnt long for sov to flip... Null sec it can be up to a whole week. thats a 7x increase.
the fact it doesnt make sense that certain militia cant dock in a station thats called something akin to that militias faction is a surface detail only, but possibly one that could be remedied by devs maybe? for example if the station is flipped the name changed to a randomised name based on station names of the victorious faction. |
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GeeShizzle MacCloud
135
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Posted - 2012.05.03 15:33:00 -
[11] - Quote
Haulie Berry wrote:Quote:GÇóNew missiles, trails and explosions Please tell me the current torpedo explosion effect is a placeholder. Bring back the 20km blast ring please. Maybe make it a newer, sexier one, but this tiny little puff of smoke business is no fun.
on that note Explosions for bombs are f*''kin AMAZING! they feeeeel 3D!
and tbh always thought torp explosions were a lil too over the top! tho id prefer it to be a lil more like it used to be. |

GeeShizzle MacCloud
136
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Posted - 2012.05.03 18:12:00 -
[12] - Quote
Maz3r Rakum wrote:CCP RubberBAND wrote:Good discussion, keep it coming. As CCP Soundwave stated we are actually locked in to continue working on FW after Inferno, so we will be monitoring the short term effects and have some long term plans that we didn't get time to do. Keep up the good "work" on FW. Your work will kill FW.
Maz3r Rakum if u've got nothing constructive to say, or no explanation of your reasonings why u feel how u feel, then say nothing. |
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